Wednesday, October 26, 2011

Da Count

To complete my Universal Monster Marathon, I had to include 1931's Dracula.


Originally, I was not going to include the fangs, because Bela's great smile is very toothless.  However, it looked odd with nothing in the mouth.

To ride the theme, for the first time publicly, I'm sharing this animatic I created last Summer.  It was part of an application for a Story Artist position at Telltale Games.  All I was given was a script and the voice tracks, the rest was up to me.  It features my favorite comic characters, Sam & Max, created by the great Steve Purcell (who gave me a thumbs-up for my work).  Click on the image below to view.


Audio and script owned by Telltale Games.  Sam & Max characters owned by Steve Purcell.

Tuesday, October 18, 2011

The Monster With No Name

Been watching through the first 3 Frankenstein films.  My favorite, visually speaking, is Son of Frankenstein.  Did this little doodle of Karloff's starring role.


The films are great but completely different the classic novel.  My favorite and most accurate visual rendition of Mary Shelley's book is the ink work of Bernie Wrightson. (Link to article with images.)

Saturday, October 15, 2011

Where Wolf?


My wife and I have been watching some seasonally appropriate films, and what better way to start then with the classics, Young Frankenstein and Teen Wolf.

Igor

Werefox

Sunday, October 9, 2011

Why does this keep happening to me?


I've started making it a habit to draw while watching TV, focusing these days on faces.  Slowly, I've been building a library of facial features I find interesting, so I can have a resource to draw from when designing characters.  However, I find that TV shows these days don't have a good diversity of actors faces, they all seem to look the same.  So, I've been turning to old BBC series, which are full of wonderful character actors.  A few days ago, I spent time watching the 1970's murder mystery series Father Brown and realized I had a recurring problem.  I was pushed to draw my characters faster then usual because each time I chose an actor, they were killed off.